University of London

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Graphics programming

This module aims to show you how to work with images in a variety of ways. You will learn how to synthesise graphics and how to process visual signals. 

You will learn about the mathematical ideas that underpin digital representations of graphics; how digital media files represent graphics, and how to handle and manipulate them; and the basics of working with simulated physics and 3D graphics.

Credits

15 (150 hours)

Assessment

  • Coursework  (100%)